Streamlining Realistic Tailored Sales Prototypes
Streamlining Realistic Tailored Sales Prototypes
Problem
Building individual sales prototypes from scratch was inefficient and time-consuming, requiring designers to repeatedly create basic UI elements for each new client pitch.
Building individual sales prototypes from scratch was inefficient and time-consuming, requiring designers to repeatedly create basic UI elements for each new client pitch.
Solution
Implemented a streamlined prototyping workflow by converting the existing community hub design system into a library of reusable Figma components.
Implemented a streamlined prototyping workflow by converting the existing community hub design system into a library of reusable Figma components.
Impact
Reduced sales prototype creation time for the design team from up to 2 full days to just several hours, increasing efficiency and speed of sales life cycle
Reduced sales prototype creation time for the design team from up to 2 full days to just several hours, increasing efficiency and speed of sales life cycle
Over the past year, I've contributed 50+
Branded Hub Sales Prototypes that accelerate client acquisition. Here are a couple examples.
Over the past year, I've contributed 50+ Branded Hub Sales Prototypes that accelerate client acquisition.
To effectively sell community hubs, we developed rapid, branded "sales mocks" that allowed clients to see their own version.
To effectively sell community hubs, we developed rapid, branded "sales mocks" that allowed clients to see their own version.



Kanye West
Kanye West



TellTale Games
TellTale Games



Shatterline
Shatterline



Pokémon
Pokémon



State Of Survival
State Of Survival
An important aspect to these sales pitches is helping a client visualize how their brand can be represented.
An important aspect to these sales pitches is helping a client visualize how their brand can be represented.
To do that we were designing and building fully clickable interactive prototypes on figma for each client.
To do that we were designing and building fully clickable interactive prototypes on figma for each client.
However, before I joined, designers were building each sales prototype from scratch. (individually creating new buttons, text fields, etc.)
However, before I joined, designers were building each sales prototype from scratch. (individually creating new buttons, text fields, etc.)
When I joined the team, my first step was to take the community hub's base design system and turn it into reusable Figma components.
When I joined the team, my first step was to take the community hub's base design system and turn it into reusable Figma components.


